Project #ROTU - Accursed Overlay Issues!!

Fresh from our daily stand up meeting, we've got more bad news regarding overlaying the graphics on the camera feed - apparently, HQ have tried our code and it works, using Open GL ES 2.0 - we are using v1.1. My suggestion of "couldn't we just do a find and replace" didn't go down well. According to Michal, version 2.0 uses a whole other language that writes code to the graphics chip. We might have to switch to plan B! (Any suggestions greatly received!)

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